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1Z0-597 exam Dumps Source : SPARC T4-Based Server Installation Essentials

Test Code : 1Z0-597
Test cognomen : SPARC T4-Based Server Installation Essentials
Vendor cognomen : Oracle
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Oracle SPARC T4-Based Server Installation

Oracle solar Sparc T5, M5 servers hit shelves | killexams.com actual Questions and Pass4sure dumps

Oracle refreshed its solar SPARC servers these days for the first time in a couple years, with one analyst asserting the original boxes are frequently for current clients.

The SPARC servers are in line with the original SPARC T5 and M5 processors, which Oracle unveiled previous this year. The machines latitude from the only-socket SPARC T5-1B blade the entire manner to the SPARC M5-32, which because the cognomen implies has 32 sockets.

"consumers already on SPARC packing containers can exist longing for these methods," stated outspoken Scavo, a managing accomplice at Strativa and an trade analyst. "I consider it exist mostly a play for sun's installation base."

though the RISC- and Itanium-based mostly server market remains a multibillion dollar industry, salary has declined sharply. Numbers from Gartner on the nearby of ultimate month indicated that RISC/Itanium salary dropped essentially 32% in the closing quarter of 2012 in comparison to the very quarter in 2011. additionally, Oracle's server revenue market participate went from 5.three% in the fourth quarter of 2011 to four.1% in the fourth quarter of 2012, losing out to different massive players corresponding to IBM.

Oracle hopes the SPARC refresh will support expand its numbers, and said as a lot in its contemporary income call, including that they thought many SPARC valued clientele maintain been delaying their server upgrade until the original T5 and M5 servers were obtainable, which is ordinary.

listed here are the specs on the servers:

  • The T5-1B blade has one 16-core, 3.6 GHz SPARC T5 processor with up to 256 GB of RAM.
  • The T5-2 is a 3U rack server with two T5 chips and as much as 512 GB of RAM.
  • The T5-four is a 5U rack server with 4 T5 chips and up to 2 TB of RAM.
  • The T5-eight is an 8U rack server with eight T5 chips and as much as 4TB of RAM.
  • The M5-32 is a plenary rack with 32 6-core, 3.6 GHz SPARC M5 processors with up to 32 TB of RAM. Oracle talked about this server could exist focused for back-end database and massive ERP techniques.
  • Oracle did not give checklist fees, however in its benchmark effects it seems the T5-8 listing fee should exist about $270,000 and the M5-32 list rate can exist about $1 million. The T5-eight, in line with the benchmark results documentation, might exist purchasable in September.

    Marshall Choy, Oracle director of programs solutions and company planning, spoke of the brand original SPARC servers might exist "very singularly focused on IBM as the main competitor."

    "The in the past brought T4-based methods are entry-stage (to SPARC)," Choy said. "The T5 are placed as midrange and M5 is at the high-conclusion."


    installation Cookbook: installing Oracle utility Server 10g (9.0.4)forms and experiences services - page 5 | killexams.com actual Questions and Pass4sure dumps

    publish-setting up steps testing the setting up

    On any laptop on your community, exist certain you exist capable of notice the following welcome expose when using this URL address - http://hostname:7778 - the plot hostname is the identify of computing device where 10gAS is installed

    look at various the setting up by route of connecting to the software Server's commercial enterprise manager internet page the consume of privilege here URL: http://hostname:1810.

    After coming into the password for ias_admin, recollect to notice a window corresponding to the one shown below.

    Configuring types features information

    In $ORACLE_HOME/forms90/server, edit the formsweb.cfg and default.env information to personalize your setup. There are numerous smooth methods to configure your types ambiance, so here is an illustration where a grasp profile is used to cognomen newborn types. here assumptions are used: a person ought to fade surfing at first of a browser session, and entire forms are located in a gauge listing.

    within the formsweb.cfg file, invent privilege here adjustments within the consumer PARAMETERS area:

    1) Runform arguments, "kind=" line: enter the identify of your master kindly (e.g., master_menu.fmx). fade away "userid=" commented out to drive the user logon manner.

    2) Values for the types applet parameters, width and top values can also exist adjusted to dimension the applet window that looks on the internet page. "lookAndFeel" can exist Oracle or windows.

    in the default.env file, add the region the plot your 9i/10g varieties can exist found to the FORMS90_PATH variable (e.g., /opt1/ias10g/types).

    Add database/example guidance to the 10gAS tnsnames.ora file

    within the $ORACLE_HOME/community/admin directory, edit the tnsnames.ora file and comprise the descriptor suggestions for each database you wish users to exist able to entry by means of kinds on the internet.

    Viewing kinds on the net

    To view your kinds on the net, consume the following URL, where hostname is the identify of the host where you installed 10gAS. this may on the spot clients for logon tips, after which cognomen your grasp profile with the aid of default.

    http://hostname:7778/forms90/f90servlet To view a specific kindly available within the FORMS90_PATH

    To view the verify.fmx profile that ships with 10gAS, for instance of a particular profile to launch, and assuming you maintain got this profile accessible in a single the directories exact in FORMS90_PATH, consume here URL:

    http://hostname:7778/forms90/f90servlet?kind=examine (add "?form=form_name" after f90servlet)

    starting and stopping the software Server

    To genesis the illustration (after a reboot, vigour outage, and many others.), two instructions requisite to exist issued on the command line interface (UNIX on the spot). because the person ias, theme privilege here commands:

    ias@hostname: $ORACLE_HOME/opmn/bin/opmnctl startall ias@hostname: $ORACLE_HOME//bin/emctl start iasconsole

    To quit the illustration:

    ias@hostname: $ORACLE_HOME//bin/emctl cease iasconsole ias@hostname: $ORACLE_HOME/opmn/bin/opmnctl stopall

    Reference: Chapter three, genesis and Stopping, Oracle utility Server 10g directors e book (starting and stopping a core-tier example).

    sample .cshrc file umask 022 set filec stty efface ^H setenv screen your_host_name:0.0 setenv ORACLE_TERM sun5 setenv LPDEST your_printer_name setenv PRINTER your_printer_name setenv TMP /tmp set direction=( /usr/bin /usr/dt/bin /usr/openwin/bin /usr/sbin ) set course=( $course /usr/ccs/bin /usr/ucb /and many others /usr/local/bin . ) # next variable is used for Netscape browsers setenv NPX_PLUGIN_PATH /usr/j2se/jre/plugin/sparc/ns4 setenv FORMS90_PATH /path_to_where_your_forms_are_located if ( $?on the spot ) then set history=50 # outdated commands to tolerate in mind. set savehist=10 # quantity to deliver throughout sessions. set equipment=`uname -n` # identify of this device. set prompt = "$consumer"@"$equipment":"! " set ignoreeof noclobber unset autologout endif UNIX script to assess packages

    reproduction this script into a file and shop as pkg_info.sh for your UNIX file device. invent the file executable with chmod 755 pkg_info.sh and dash at the command line interface. Output will watch like

    equipment package_name description_of_package #!/bin/sh pkginfo SUNWarc; pkginfo SUNWbtool; pkginfo SUNWhea; pkginfo SUNWlibm; pkginfo SUNWlibms; pkginfo SUNWsprot; pkginfo SUNWsprox; pkginfo SUNWtoo; pkginfo SUNWi1of; pkginfo SUNWxwfnt; pkginfo SUNWi1cs; pkginfo SUNWi15cs;

    » notice entire Articles by Columnist Steve Callan


    SPARC T4 appears to exist decent satisfactory to stave off defections to x86, Linux | killexams.com actual Questions and Pass4sure dumps

    The SPARC SuperCluster T4-4The SPARC SuperCluster T4-four picture by route of Oracle reader feedback with 35 posters collaborating, together with sage creator Share this story
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  • On Monday, Oracle formally launched the Sparc T4 microprocessor and a line of servers in keeping with the original SPARC CPU. Oracle programs government vp John Fowler claimed on the rollout event that early purchasers the consume of T4 servers maintain considered "as much as 5 times [the] efficiency advancements throughout more than a few Oracle and third-celebration functions, and are already placing orders to substitute old-fashioned techniques from their rivals."

    for those that are noiseless participants of the Sparc/Solaris withhold in base—people that maintain not headed for x86 or Itanium already—the T4 is doubtlessly decent information. It gives a means to preserve investments in existing Solaris erudition and application whereas getting a major performance enhance over the 12 months-old T3. The T4 will seemingly quit some defections, purchase Oracle time as it prepares its next generation of processor, and lop back the business's dependence on reselling Fujitsu SPARC sixty four techniques to dash its personal database.

    however on the very time, the T4 is never going to win back customers from Intel, or convert IBM vitality users. regardless of the dump-truck crammed with benchmark pronouncements that Oracle delivered together with the reputable T4 launch—most of that maintain been aimed at comparing Oracle's original SPARC T4-4  servers with IBM's energy line and HP's Itanium-based mostly techniques —the T4 is extra faultfinding as facts that Oracle definitely does intend to invest in continuing solar's hardware and operating device enterprise.

    again to the long run

    The T4 is, greater than anything, a direction correction from sun's outdated efforts in that it at terminal brings out-of-order execution (OOE) to the SPARC platform. OOE, which changed into engineered into the energy, x86 and Fujitsu SPARC64 processors returned in the Nineteen Nineties, permits guidelines in a thread to dash as opposed to watch forward to these in front of them in the queue to comprehensive.

    The previous solar SPARC processors dash threads in-order: the steer masses, and if inputs are ready, it receives despatched to the execution unit of the CPU for processing; if the operands are not competent, the processor stalls. The T3's structure tried to bounce across the in-order processing theme via boosting multithreaded performance—which made it dash neatly for tasks fondness operating an internet server. however didn't invent it a spectacular platform for Oracle's databases, mainly on parallel processing projects. In an interview with Ars Technica, precise World technologies' David Kanter stated that sun's SPARC processors "have been really respectable for, even Great for, many apps. however sun's product line become hamstrung with the aid of the incontrovertible fact that their single-thread efficiency was atrocious."

    it is where the T4's architecture has paid off. as a result of the addition of OOE, the T4 can dash drastically sooner than the T3 youngsters that the T4 has half the processor cores (and half the threads) per CPU that the T3 has—eight cores with eight threads every, in its plot of sixteen cores. nevertheless, the T4 lags behind the x86 platforms. Kanter observed that whereas it exist a superb first step on OOE for Sparc, the T4 is "a two-challenge out-of-order processor. if you analyze Intel and AMD, they may exist doing 4 difficulty out-of-order."

    throughout the presentation, Oracle CEO Larry Ellison claimed it had up to five instances quicker single-thread efficiency than the T3. The efficiency of the T4-4 servers is so first rate, Ellison noted, that a four T4-4 Sparc SuperCluster fits that of Oracle's Exadata built-in database system and Exalogic built-in utility servers—techniques pretuned for their task. it really is in fraction since the SuperCluster device contains the equal storage hardware and Inifiniband networking used by using the Exadata and Exalogic machines.

    well-chosen benchmarks

    Oracle claimed a legion of list-breaking benchmark performances for the T4-four. Ellison repeatedly compared the efficiency of the T4-based Sparc SuperCluster to IBM's power line—and the vitality 795 in specific. A one-rack T4 SuperCluster "is twice as quick as IBM's fastest computing device, at half the charge," he claimed.

    but the benchmarks that Oracle mentioned had been frequently inside ones. those may elevate some weight for many Oracle valued clientele, however there maintain been only two that basically hint on the T4-4's efficiency beyond application that has been tuned for that processor. one of those third-party benchmarks changed into the TPC-H benchmark for a 1,000 GB load, wherein the T4-4 beat the IBM power 780 and Itanium-based mostly HP Superdome 2 on price/performance, raw performance,  and throughput.

    however the T4's ranking puts it tenth in the accurate 10 for performance on the TPC-H benchmark (a benchmark that Kanter questions the expense of). The T4 continues to exist outperformed on Oracle Database 11g via HP's BladeSystem RAC configuration running Oracle Linux, and edged out via HP's Proliant DL980 G7 operating Microsoft SQL Server 2008 and home windows Server 2008 both on fee efficiency and uncooked power. each are x86 techniques.

    additionally, one of the claims Oracle made about its efficiency on third-party benchmarks maintain been based on chosen interpretations of the facts—which drew catcalls from IBM programs and know-how chief technical strategist Elisabeth Stalh. "Oracle claimed 9 T4 world statistics. 7 of the 9 are not industry regular benchmarks however Oracle’s personal benchmarks, most based on interior testing," Stahl blogged. "Oracle’s SPECjEnterprise2010 Java T4 benchmark effect, which changed into highlighted, crucial 4 times the number of app nodes, twice the variety of cores, essentially four times the volume of reminiscence and drastically more storage than the IBM POWER7 result."

    Staying on the Sparc route

    Kanter said he thinks comparisons between the T4 and IBM's vigour 7 processors is fondness comparing apples to cantaloupes. "The goal ot the T4 isn't to beat the power 7. The aspect is to provide SPARC purchasers a pretty route to hold them from defecting to Intel and Linux. in case you view it via that lens, it's a really first rate step."

    it's additionally a processor that was inside Oracle's faculty to execute now, with extra formidable plans on the roadmap ahead. while the T4 is in keeping with 40nm lithography, Oracle has also introduced that a 28nm edition, the T5, is a year ahead of time table.  Kanter referred to keep that the subsequent chip is so nearby that "if any one had any doubts about Oracle carrying on with to invest in hardware, these should noiseless exist gone."


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    SPARC T4-Based Server Installation Essentials

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    Oracle Sun Sparc T5, M5 servers hit shelves | killexams.com actual questions and Pass4sure dumps

    Oracle refreshed its Sun SPARC servers today for the first time in a couple years, with one analyst motto the original boxes are mostly for existing customers.

    The SPARC servers are based on the original SPARC T5 and M5 processors, which Oracle unveiled earlier this year. The machines purview from the single-socket SPARC T5-1B blade entire the route to the SPARC M5-32, which as the cognomen implies has 32 sockets.

    "Customers already on SPARC boxes will exist looking forward to those systems," said outspoken Scavo, a managing ally at Strativa and an industry analyst. "I contemplate it's largely a play for Sun's install base."

    Though the RISC- and Itanium-based server market is noiseless a multibillion dollar industry, revenue has declined sharply. Numbers from Gartner at the nearby of terminal month indicated that RISC/Itanium revenue dropped almost 32% in the terminal quarter of 2012 compared to the very quarter in 2011. In addition, Oracle's server revenue market participate went from 5.3% in the fourth quarter of 2011 to 4.1% in the fourth quarter of 2012, losing out to other Big players such as IBM.

    Oracle hopes the SPARC refresh will capitalize boost its numbers, and said as much in its recent earnings call, adding that they thought many SPARC customers were delaying their server upgrade until the original T5 and M5 servers were available, which is common.

    Here are the specs on the servers:

  • The T5-1B blade has one 16-core, 3.6 GHz SPARC T5 processor with up to 256 GB of RAM.
  • The T5-2 is a 3U rack server with two T5 chips and up to 512 GB of RAM.
  • The T5-4 is a 5U rack server with four T5 chips and up to 2 TB of RAM.
  • The T5-8 is an 8U rack server with eight T5 chips and up to 4TB of RAM.
  • The M5-32 is a plenary rack with 32 6-core, 3.6 GHz SPARC M5 processors with up to 32 TB of RAM. Oracle said this server will exist focused for back-end database and Big ERP systems.
  • Oracle did not provide list prices, but in its benchmark results it appears the T5-8 list expense will exist about $270,000 and the M5-32 list expense will exist about $1 million. The T5-8, according to the benchmark results documentation, will exist available in September.

    Marshall Choy, Oracle director of systems solutions and industry planning, said the original SPARC servers will exist "very singularly focused on IBM as the main competitor."

    "The previously introduced T4-based systems are entry-level (to SPARC)," Choy said. "The T5 are positioned as midrange and M5 is at the high-end."


    The Solaris Interactive Installation | killexams.com actual questions and Pass4sure dumps

    This chapter is from the book 

    The JumpStart installation helps you to automate the installation of the Solaris software on original SPARC systems. This installation uses a default profile to determine the software that needs to exist installed. You cannot manually select the software to exist installed. The default profile is selected considering the system model and arduous disk capacity. The JumpStart installation is used in places, such as training centers and corporate organizations, where you requisite to install Solaris on a big number of systems that are configured identically. The recent versions of SPARC systems maintain a pre-installed JumpStart boot image. For JumpStart installation on older SPARC systems, consume the re-preinstall command. The re-preinstall command copies the boot image to the system on which Solaris requisite to exist installed.

    The Custom JumpStart Installation

    The Custom JumpStart installation automatically installs from the Solaris 9 distribution CD in the local CD-ROM drive. A custom profile determines the software that needs to exist installed. The Custom JumpStart installation requires a rule file and a profile for systems of each group or platform. A group refers to a set of systems having similar attributes. The rule file is a text file that contains platform-specific or group-specific rules for systems of similar requirements. The rule file distinguishes the systems, based on one or more system attributes, such as the platform cognomen and disk size.

    The profile is a text file that contains instructions on how the Solaris software is to exist installed on systems of each group or platform. It contains keywords and associated values, which steer the installation process. Keywords are system parameters, such as boot disk, disk size, and so on.

    The advantages of JumpStart are as follows:

  • It enables you to automate the installation process.

  • Installation can exist performed identically on several systems.

  • Patches can exist applied automatically.

  • JumpStart has some limitations:

  • It is knotty when compared with the WebStart and the interactive methods.

  • It does not install diskless clients.

  • It requires a boot server on the local network or subnet.

  • It requires additional administrative steps. For example, it needs a script to assign the root password. Also, the IP addresses are assigned manually by the administrator.

  • Set Up the JumpStart Server

    The following section lists the steps for setting up the JumpStart server.

  • Copy the files from the Solaris distribution CDs to the /JumpStart directory. The following script is supplied when Solaris copies files.

  • # cd /cdrom/cdrom0/s0/Solaris_9/Tools # mkdir /JumpStart/sol9 # ./setup_install_server /JumpStart/sol9 share -F nfs -o ro,anon=0 -d "JumpStart" /JumpStart
  • Next, participate the directory where the files are copied. You can participate the directory by adding the following syntax to /etc/dfs/dfstab:

    "/etc/init.d/nfs.server start"
  • After making the directory shareable, you requisite to dash the shareall script for the changes to assume affect. tickle note that you will dash shareall, only if the machine is an NFS server. If your machine does not maintain NFS server processes running in it, dash the following command:

    tftp dgram udp6 wait root /usr/sbin/in.tftpd in.tftpd -s /tftpboot
  • Ensure tftp in inetd.conf is enabled. You can Do this by checking whether the following statement exists in inetd.conf and is uncommented:

    # cd /JumpStart/sol9/Solaris_9/Tools # ./add_install_client -e 8:0:20:22:33:44 clientname sun4u

    The -e command represents the MAC address of the client machine, which can exist obtained by using the banner command at the ok prompt. The clientname command represents the client's hostname, which can exist sun4m (SS4/5/10/20), sun4d (SS1000/2000), or sun4u (any Ultra machines).

  • Set up the original client's cognomen in whatever database you consume for naming (NIS/NIS+/hosts) on the JumpStart server:

    <#0> ok boot net Boot device: /iommu/sbus/ledma@f,400010/le@f,c00000 File and args: 20800 SunOS Release 5.9 Version Generic_108528-07 32-bit Copyright 1983-2001 Sun Microsystems, Inc. entire rights reserved. [..etc..]
  • You can now boot your client, using the boot net command:

  • Configure the JumpStart Server

    After setting up the server, the next step is to configure the server. You can automate the configuration process by setting up the sysidcfg file.

  • Set up the client once again to consume the sysidcfg file by using the following command:

  • # cd /JumpStart/sol9/Solaris_9/Tools # ./add_install_client -e 8:0:20:22:33:44 -pservername:/JumpStart/sol9/conf/server/sysidcfg27 clientname sun4m

    The sample profile directs JumpStart to install the complete software in addition to the OEM. The specifications for each partition comprise a 2000Mb root partition on slice 0, a 1100Mb swap on slice 1, an unused 4Mb partition on slice 3, and a 1100Mb partition on slice 4 for /var.

    /JumpStart/sol9/conf/server/server_js1A install_type initial_install system_type server cluster SUNWCXall partitioning explicit filesys rootdisk.s0 2000 / filesys rootdisk.s1 1100 swap filesys rootdisk.s3 4 unnamed filesys rootdisk.s4 1100 /var

    The Rules file defines the profile to exist used for each server. During the server configuration stage, this file needs only a single entry, listing the cognomen of the client to install and the profile to use. The syntax to create the Rules file is defined as follows:

    /JumpStart/sol9/conf/server/rules hostname clientname - server_ js1a_ -

    Note that the JumpStart server does not consume the Rules file. Instead, it uses the processed version of the Rules file called rules. tickle note that to create this file, you requisite the check script supplied with JumpStart. Copy this file into the /JumpStart/sol9/conf/server/ directory using the following command:

    # cp /JumpStart/sol9/Solaris_9/Misc/JumpStart_sample/check /JumpStart/sol9/conf/server/
  • Set up a profile for the JumpStart server. To Do this, create the files, profiles, rules, and config in the /JumpStart/sol9/conf/server directory.

    # ./check
  • Use the check script to verify that the profile is set up correctly and to create the rules file:

    # cd /JumpStart/sol9/Solaris_9/Tools # ./add_install_client -e 8:0:20:21:45:e0 \ -c servername:/JumpStart/sol9/conf/server \ -p servername:/JumpStart/sol9/conf/server/sysidcfg27 \ clientname sun4u

    This should complete the install without any manual intervention. During the install you should notice output similar to the following:

    Searching for JumpStart directory... Using rules.ok from xx.xx.xx.xx:/JumpStart/sol9/conf/server. Checking rules.ok file... Using profile: server_ js1A_
  • With the profile set up on the server, point the client config to the rules file by running add_install_client:

  • This output confirms that your install is using the correct setup files.

    Factory JumpStart

    The Factory JumpStart installation automatically installs itself on a SPARC system when you insert the Solaris 9 DVD or Solaris 9 Software 1 of 2 CD into the drive and switch on the system.

    Based on the model and the disk size of the SPARC system, a default profile is created. Note that you are not prompted for the system configuration information required for entire other types of installations. Therefore, you cannot select the software you want installed on your system.


    Java Games development - fraction 3 | killexams.com actual questions and Pass4sure dumps

    Part 1 of this series appeared in the August issue of Java Developer's Journal (Vol. 8, issue 8), and fraction 2 appeared in the September issue (Vol. 8, issue 9).

    JDJ: Microsoft has received quite a lot of splendid press (or propaganda, however you'd fondness to watch at it) for their .NET product, and there has even been discussion that it will be/is suitable for games development with splendid DirectX bindings. Since Java is only just out of the gate (in terms of commercial games development), Do you notice .NET providing grave competition in this burgeoning market, or are there some (perhaps hidden?) advantages to Java that might invent the dissimilarity in this case?

    Jeff K: Don't discombobulate .NET the platform with CLR the VM, or C# the language.

    .NET will not exist suitable for games. Its XML-based communications protocol is by definition tedious and verbose, and that's before you find into the other architectural issues. I maintain no panic of .NET becoming the default back-end technology for networked games - it was designed with industry apps in mind, which requisite totally different properties.

    As for C# and CLR (which, as I understand it, are heavily based on MSVM), there are a number of points. MSVM has always supported DirectX through JDirect, but it hasn't taken off as a game platform. That they are continuing this support doesn't look fondness anything original to me. C#/CLR has not anyone of the benefits of Java (it's not cross platform, being YADC (yet another cant of C) it's not likely to appreciably help either productivity or code correctness.

    About entire it does is muddy the waters around Java, which in my view is maybe entire it's supposititious to do.

    Today they maintain cross-platform technologies emerging in Java that provide entire the benefits of DirectX without sacrificing portability, productivity, or code correctness. Examples of this are the LWJGL open source library project, and the open source bindings for Java to OpenGL (JOGL), OpenAL (JOAL), and controller input (JInput).

    Doug T: As Jeff mentions, this mostly affects Java from the C# side of things. One handicap Java has is time. At GDC this year, there was a session on Managed DirectX, which is effectively DirectX for C#, and you could maintain replaced every instance of C# with Java in the presentation. We've been solving those problems for years, so they maintain a head start.

    Cas P: [Microsoft's] VM technology is currently inferior, but not for long. The smooth integration with a direct, ultra-capable gaming API (DirectX) means that it's only a matter of time before M$ starts gaining a majority unless there's some direct competition in the very space from Sun. It's my credit that a three-pronged defense - for defense it is, as Java is the innocent blinking rabbit in Microsoft's headlights - is needed:1.  Gang together with game technologies, embrace and wave - OpenGL and OpenAL are Sun's only hope against DirectX, so they'd better start supporting it, encouraging it, sponsoring it, and even helping it. If Sun is seen to exist behind OpenGL to the point where their own products utterly depended on it, you'd find the positive feedback loop required to ensure that both support each other and grow.2.  Actively withhold major resources into the gaming space, gain the self-confidence of developers by being seen to Do this, and start listening more keenly to suggestions and being a petite more open about what's being done to address issues. I contemplate they requisite a dedicated engineering, marketing, and support team for the entire issue, yet I feel that Jeff and Chris are the only Sun employees who are even trying, and they only look to exist let out of their cubicles once they've said their prayers to Solaris and flayed themselves for eight hours over a flaming spreadsheet.3.  Hardware assault - the big, Big question: Is there leeway for a Java-based console, and if not, why not? Perhaps Sun could even fund it by running it on a Sparc chip. If there's no leeway for a Java-based console, then truly Java is failing as the games platform of election because it's the best plot it could possibly exist from a developer's perspective.

    Erik D: I contemplate the problem with .NET is that you are specifically choosing Microsoft and Microsoft lonely and, in effect, you explicitly exclude a big market potential.

    There's no route .NET will become available on a PlayStation, for example. Of course, they also maintain no Java (yet?) on PS, so currently development will stick to C++.

    Java does maintain a longer history than .NET and has proven itself in many more ways than .NET has, such as the obvious platform independence. If Java did spread to PS3 and XBOX, I'd squawk "why C# and stick with PCs if they already maintain Java?" if I were a development company.

    Shawn K: I Do notice grave competition from this because MS will Do whatever it can to slouch developers to Windows, games or otherwise. It doesn't matter if C#/.NET isn't exactly Java. They listen to their developers and changes find made. The fact that MS will invent .NET toil on the XBox and future XBoxes makes it entire the more compelling.

    Also, MS makes games. They invent one C# game that's a hit and it's a done deal. Developers and publishers will watch at C#, and the very dynamic I stated before. The only advantages for Java that I can notice privilege now are:1.  Huge existing developer foundation and erudition base.2.  deep wish in game developers not to consume MS stuff. That is a actual phenomenon. Many working game developers I maintain talked to will try anything that is not MS tech.

    I would fondness to point out some major disadvantages as well.1.  Licensing issues2.  Media APIs

    JDJ: I know some of you are currently developing 3D games using Java. What was the reasoning behind your particular approach? fraction 2 of this question is: Do you maintain any regrets? Are there any benefits to another approach that you wish you could assume handicap of?

    Cas P: First a quick mention about LWJGL. LWJGL is a modest library, noiseless in development, and it aims to Do very petite other than to Do things Java can't, fondness draw with OpenGL. There is a frequently misunderstood purpose to the library though. LWJGL is not an add-on library to J2SE to allow you to write OpenGL applications in Java. It was designed from the very genesis to exist a portable console game library, even if it does nearby up being only completely theoretical. There's only one window in LWJGL, and they find a lot of requests for multiple windows. You can't even insist on a title bar and windowed mode; it's specifically meant to provide plenary screen-only games. They find a lot of requests to enable one to create lots of windows and maintain them behave as they should. But then it wouldn't dash on a console, would it? We've deliberately created a platform based around what they know the hardware and underlying O/S requisite to exist for gaming: a display, some speakers, a few input devices - nothing more.

    A side effect of LWJGL is it enables us to deploy games with less licensing restrictions: I can natively compile my games for Windows, which solves a bunch of other problems I won't fade into here, and the demos Come out under the magic 5MB download forbearance threshold.

    I developed LWJGL in the first plot because I find the OpenGL API smooth and, most important, fast. Java 3D is so far above my head I barely know where to begin. This is the problem a lot of developers maintain with Java 3D. If you want to learn 3D programming, Java 3D isn't the thing for you.

    The other reason for LWJGL was simplicity. It's a platform; there's a specification to program to. It's a bit vague privilege now because we're only in alpha, but it removes a lot of dubiety and hassle. I discovered Alien Flux ran on Linux without any difficulty at all. I was more surprised than anyone. Once it's up and running, it behaves in exactly the very route as the Windows one. You wouldn't know you were running Linux underneath it because it's plenary screen. I maintain the very hope for PlayStation 3 one day. You'd never know it was written for the PC because entire the developer has to consume is an void black screen, some speakers, and three input devices, not entire of which will even exist present.

    Another reason for LWJGL is performance - precipitate and size. I can write absolutely optimized code for LWJGL and it runs in hardly any memory. Alien Flux would even dash on a PlayStation's 32MB of RAM with a petite tweaking to the graphics. There are no caveats with respect to performance; entire the erudition about performance is from OpenGL, so it's very widely understood. If you write a tedious LWJGL game, it's because you've used OpenGL incorrectly, not because we've written some dicky code in the library.

    And no regrets. Not for one second Do I contemplate I could maintain done it easier or better with any other technology. GL4Java, Direct3D, Java 3D - they're entire deeply flawed when it comes to writing portable games in Java. My only actual woe is that it's unlikely that we'll ever exist endorsed by Sun. Although if I may invent a prediction here: LWJGL is very likely to become the driving factor in Java games development.

    Jeff K: In terms of using OGL incorrectly, that may exist actual for relatively simple games, but I'm not certain it carries into the A-lines games of today. OGL doesn't give you scene graph management; you're going to requisite to write that yourself. It doesn't give you physics; again you're going to maintain to code that. My guess is that you've covered about half of the core graphics issues with OGL, or about 5% of that 10% I talked about earlier. For some folks that may exist the faultless bar, for others it may exist too low. However, entire that being said, I Do disagree that being able to directly write to OGL is a splendid thing regardless of what you Do on the top of it.

    Erik D: I'm not married to LWJGL "till death Do us part" or anything, but I Do maintain a fondness concern with it because I fondness the low-level approach. It doesn't restrict me in any route and I believe it might become a key factor for well-performing games written in Java.

    I've been playing a petite with J3D, but I thought OpenGL was a lot easier to find into, and I fondness keeping in plenary control of things. Personally, I don't fondness the notion of J3D completely hiding details; of course, this isn't fully justified because I haven't done much with J3D, but I Do strongly believe you should always exist able to find as low level as necessary where games development is concerned and I've seen people struggle with J3D issues that they don't look to exist in control of.

    If J3D had been built on top of an OpenGL wrapper, I'd probably maintain used that because it obviously addresses the problem of LWJGL, that there aren't any scene graph implementations available for it yet.

    Shawn K: One point I'd fondness to bring to light is the scene graph versus immediate mode argument. They maintain to recollect that Java 3D is implementing a scene graph, and Java/OGL is simply immediate mode access through Java. There are pros and cons to both and they're completely independent of Java and Java 3D. That controversy has waged on for generations.

    We chose J3D for several reasons.1.  Ease of use. I never want to code immediate mode graphics if I can capitalize it. It's fondness assembly for graphics. I consume a high-level language and a high-level graphics system. I maintain also used scene graphs (from SGI to PC) outside of Java and map to hold on doing so. Eventually the class I educate adopted RenderWare (a pseudo-scene graph API) once it was an acceptable practice.

    One problem, due to the tall level and ease of use, is that developers contemplate they can invent Great 3D graphics projects and not know anything about 3D graphics. Sometimes the questions that are posted on the J3D list are atrocious. OGL is so low level you maintain to maintain a bit better programming skill as well as more 3D erudition to consume it. I suffer this in my courses as well. The point being, when you know what you're doing, a scene graph or immediate mode are both Great tools. When you don't know, a scene graph is a lot easier.2.  Scene management. Just fondness some LWJGL users are finding, eventually you maintain to build a scene graph anyway for any scene bigger than a bread basket.3.  Common data structures for public as well as private interchange. By this I mean, there's a thriving community of developers who code to J3D and easily trade huge code packages because they entire consume J3D classes and can exist tested and integrated with very petite modifications if written well. I'm not motto those actual packages will nearby up in a final production, but the integration-to-test facet is lightning fast. If entire these developers were using OGL wrappers, the exchange would exist nearby to nothing.

    Look at the OpenGL community as it is. There's a lot of trading but it is entire techniques and code "snippets," not loaders and behaviors or even jolt systems because each OGL developer has his or her own scene graph equivalent structure on top of OGL that they will maintain to translate to for any techniques and code they find from the outside world.4.  Better cross-platform than OGL alone. They used Java/J3D for a long time as a actual cross-platform solution. Their students' laptops ran best under DirectX, and their classroom workstations under OpenGL. For their toil it was no problem to consume either install and everything worked. This is less of an issue today as the laptops maintain better support for OGL and the workstations for DirectX. The current Java/OGL world is noiseless an OGL on Linux/Solaris/Windows world so J3D has a slight edge there.5.  Legacy. It was the only route to Do 3D in Java at the time they started.

    SIDEBARThe players are:

    Jason R Briggs: Java Developer's Journal contributing editor and your host; games player when he has time, games developer...on occasion.Gerardo Dada: Metrowerks' product manager for CodeWarrior Wireless Studio.Erik Duijs: Former musician/engineer/producer with a (games) programming passion, now an IT consultant. Switched careers for the sake of better pay as well as maintaining a fervor for music instead of "eating it" so to speak. Author of the Java Emulation Framework (JEF) and CottAGE.Shawn Kendall: Developed Java and Java 3D-based game technology demos for plenary Sail, Sun Microsystems, and I.M.I., and displayed at GDC and SIGGRAPH since 1999. He has five years of 3D technology teaching experience, and in 2002 founded Immediate Mode Interactive, LLC, a game technology company dedicated to the development and application of Java technology in computer games (www.imilabs.com).Jeff Kesselman: Architect for game technologies, Advanced Software Technologies Group at Sun. He worked on the JDK performance tuning team and co-wrote Java Platform Performance: Strategies and Tactics.Chris Melissinos: Sun's chief gaming officer and amenable for driving an industry-wide movement toward Java technology-based game development and building infrastructure programs for massively connected game play.Caspian Rychlik-Prince: An IT consultant in the UK who for the terminal 10 years has specialized in client/server systems with RDBMS back ends. He has just released a original game, Alien Flux (www.puppygames.net).Doug Twilleager: Chief architect of the Java Games Initiative at Sun Microsystems. One of the architects of Java 3D, he has also worked in the graphics research group at Sun looking at advanced rendering techniques and programmable shading.David Yazel: VP of software development of trading systems and portfolio management systems at a leading monetary investment company (by day), and by night a games developer for (and founder of) the Magicosm project (a 100% Java-based MMORPG).



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